Tuesday 26 April 2016

ATTEMPT #1












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PHOTOGRAMMETRY

LAZERS

HAMMERS







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object:


Razer Deathadder Chroma


reasons:


ERGONOMIC CURVES effectively convey
the anatomy and scale of human hands.


CURVATURE in architecture expresses similar
ideas of fluidity in formal and material explorations.


Such build form challenges the making process
yet opens up opportunities for integrating BIM
processes in design.


example:


Heydar Aliyev Center | Zaha Hadid Architects

http://www.archdaily.com/448774/heydar-aliyev-center-zaha-hadid-architects






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capture attempt 1:




Using texts as background helps 123dCatch in the image
stitching process. However, the lighting condition wasn't
ideal thus the uneven curve on the back of the mouse.


capture attempt 2:




Indoor environment with large even natural light from the
window. The slightly shiny black surface of the mouse is
stitched surprisingly well. Parts facing the light source is
still a bit uneven.


meshmixer:




The captured model was then imported into Meshmixer. Overall
smooth was applied and the uneven surface was repaired with
the inflate tool.


123dMake:





The radial slices method is the best in this case of capturing curves.
Material was set to be 2mm thick. 6 layers and 18 radial slices.


Illustrator:




Line stroke: 0.005mm (0.003pt)
Cut line: colour red (255,0,0)
Etched line: colour blue (0,0,255)







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model assembly:


No flat surface. Half of the model can be roughly divided into 3 curves. 
The bump, where the mouse wheel is, needs special care.


measurements:


The length of curves was measured with a string and used to cut out 
the initial rectangular piece of aluminium sheet. 


fitting:


The rough curve was made with the metal roller. The corner was cut off to
make a rounded edge. Later both ends was hammered down on a sandbag,
bent down instead of gradually pushing the material down (MISTAKE). The 
flat-head metal hammer and the English wheel are great tools to smooth down
the surfaces.


result:


Where the curves meet can be quite tricky. Materials need to be pushed (stretched) to 
form the overall shape. Areas like where the thumb rest on the mouse have inward 
curves which need to be hammered from the inside (to shrink), so that the materials
on the very edge doesn't get too thin and crack. 







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summary:

* 2 and a half days work in total (~15 hours),
* Photogrammetry and lazer cutting processes are 
relatively straight forward.
* Incredibly difficult at the start of metal shaping
* Need to be more thought through during the planning stage.







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